Quote:
Originally Posted by JHS
In fact, in real surface battles you do not see a lot of squiggling because shooting accurately required keeping a straight course. I have the impression this is modeled to some degree in the game, but, at any rate, if you want to hit, you sail straight ahead because it is easier for range calculation.
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In WW1 this is true. In WW2 the majority of firecontrol equipment is capable of maintaining the target solution even with ownship doing a 360 degree turn.
We have plots for every historical battle featured in the game and we modelled the AI's behavior after historical research.
Go look at the plots for Denmark Straits and North Cape then look at how the AI behaves in Atlantic Fleet.
If the game is crap, then why has it gotten excellent reviews from the likes of SimHQ, Pocket Tactics and this very site? Are those people no-brains gamers too?