Quote:
Originally Posted by Kendras
Yes, I'm working on this, with satellite views.
[...]
I will see what can be done.
|
Quote:
Originally Posted by Kendras
... that's the goal. For now, that's only land units which are emitting this black smoke. I have to create destroyable oil storage tanks, with the proper burning effect. I was testing the smoke effect. I would it to be bigger, as on this pic...
|
You might increase particle size, but the effect would look coarser probably, or you might increase particle spawn rate and radius, but the effect would use more computer resources
Quote:
Originally Posted by Kendras
I have also to create the flames effect...
But I think I will need to create a special animation effect (I know it's possible, as in SH4 effects mod for SH3).
|
Sure it is, and it is used in SHIII too: there is at least an explosion particle that I am aware of, using an animated texture
You can look on the web for a ready-to-use animated flame texture, or you can look for two or more flame textures, crop/resize them so they have the same size, and interpolate the animation frames between them with a morphing program
Quote:
Originally Posted by Kendras
Yes, that's my plan too, as on this picture of Aruba refinery...
|
Amazing
Don't forget flames on top of flare stacks. Should SHIII miss a model of them, I think that extracting them from one of the 3Dwarehouse models and importing them in game shouldn't be too complicated
Quote:
Originally Posted by Kendras
You forgot the triangles ...
|
Quote:
Originally Posted by propbeanie
See gap? He's pulling you in...
|
Come on guys... a couple of triangles?
Quote:
Originally Posted by Kendras
As "coarse" as the SH4 GWX changes can be, is it even coarser in SH3? I forget... 255 colors?
|
Probably coarser