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Old 01-27-13, 08:39 AM   #1323
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
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Default question:

Just an idea:

When I'm at sea, there's no problem with Ship Inertia mod or IRAI Inertia Damage mod. But I have found that I can't sail into Kiel with them activated....whether I use Time Compression on no TC. As soon as a German ship is in sight the game crashes.
When I disable the 2 mods, there's no problem.
So what I've done is I've made 2 copies of sobers mep file. In one I've deleted the 2 Inertia mods and renamed the mep file 'sobers harbour mep'. I've named the other 'sobers sea mep'. I use jsgme to enable 'sobers harbour mep' to get in and out of the harbour and I enable 'sobers sea mep' when I am sea. (after saving and loading of course).
I've done this without ctd's (...so far).

My question to you is, is this a good idea or is there a risk that I mess things up? I know there are some mods that can only be enabled in the bunker or at the start of a new campaign.
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