Quote:
Originally Posted by Jeff-Groves
what texture are you using and how many mip maps?
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diffuse map: DX5 dds format, 1024 x 1024 pixels, 11 mip levels, with self-illumination map in the alpha channel.
ambient occlusion and normal maps: DX1 dds format, 1024 x 1024 pixels, 11 mip levels each.
PS: congratulations for your recently earned and well deserved patch