Thread: [WIP] The SH5 EcoMod
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Old 12-29-18, 06:07 PM   #62
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Jeff-Groves View Post
what texture are you using and how many mip maps?
diffuse map: DX5 dds format, 1024 x 1024 pixels, 11 mip levels, with self-illumination map in the alpha channel.
ambient occlusion and normal maps: DX1 dds format, 1024 x 1024 pixels, 11 mip levels each.

PS: congratulations for your recently earned and well deserved patch
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Last edited by gap; 12-29-18 at 06:21 PM.
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