Thread: [WIP] The SH5 EcoMod
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Old 02-15-19, 09:41 AM   #175
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by Jeff-Groves View Post
It's not all bad here in Cleveland. Got this really neat shot today of a Police Officer on a horse.
That's not something I have seen in a very long time! And it's near the Statue of Liberty to!

 


Something about this picture just means a lot when your away from home in a strange City.
So are you native from NYC? Your location info here says 'Nevada, Ohio', which is not too far from Cleveland.

Nice picture, by the way. Keep them coming

Quote:
Originally Posted by Ashikaga View Post
The mod is looking great!
Thank you mate. Wait to see what is coming next

Quote:
Originally Posted by Ashikaga View Post
Question, could you also add ports in that Mod, for instance in the pacific? Or is the game map hard-coded in that way so nothing can be added?
The game map is not hard-coded. From the SH5 release day, devs gave us editors for modifying the terrain profile and for adding any sort of object to the game map, including cities, villages, ports, U-boat pens, etc.
Now, thanks to Pintea, Jeff Groves and OldCoder, we have some new terrain editing tools that will enable the attaining of an higher level of accuracy. Unless we decide to create a fleet boat megamod, I am not sure on the utility of adding to the game Pacific ports, but definitely some new and more realistic ports are in the todo list of this mod
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