Thread: [TEC] Modding SH3
View Single Post
Old 04-23-16, 06:32 AM   #14
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
wolf_howl15

Hi, to lover of retro.

For starters, I think, you should find and look at old threads where answers on your questions are (may be).
At the beginning of 2006 year's ref, distinguished modder, published their work - Terrain Editor for SH3. I advise you to carefully read this topic and all subsequent, related, in SH3 and SH4 Workshops... where ref explains many things.
SH3 Terrain Editor - author ref:
http://www.subsim.com/radioroom/show...rain+Extractor
One of ref's replies:
http://www.subsim.com/radioroom/show...79&postcount=2
SH5 racerboy work:
http://www.subsim.com/radioroom/showthread.php?t=187355

Unfortunately I have not found my replica to racerboy... I found only 2 pictures:
 
In my explanation to the racerboy, I was talking that everything can be done using Photoshop:
1) load a Terrain Map (eg 4320_2160.raw);
2) Convert channel to indexed color mode;
3) load palette file Terrain.act as Color Table;
... and you can working with image... and so on.

Regards, Alex

P.S.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-30-18 at 07:04 AM.
Anvart is offline   Reply With Quote