Quote:
Originally Posted by scur78
You're talking about the probability of the presence of units - but what about unit ETA on battlefield?
I tried to create in scenario transit/ferry mission with time delay - in editor everything looks good, but no effect during gameplay.
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In H3, it is not possible to delay the appearance of units into the battle arena. You mention the delayed arrival of air units, but these units must be somewhere on the map from the very beginning of the scenario.
You hit upon a distinct possibility by having the aircraft transfer into the theatre from another location. If you set up an air base or carrier battle group with the appropriate CAP, AEW, ASuW, etc. patrols
and then place the group on a Transit mission,
additional aircraft can be transferred into the group (onto the carrier) and the AI will be able to utilize them, to the best of its ability. Regardless, the aircraft that transfer to the group must still be initially placed somewhere on the map in order for this concept to be implemented. This idea only applies to aircraft and not to surface units such as submarines, ships, or ground forces.