Thread: [TEC] KzS Notepad
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Old 09-26-15, 05:06 PM   #28
ExFishermanBob
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Quote:
Originally Posted by areo16 View Post
I hear ya. I guess I'll just have to put it on my ever expanding to-do list.

How about the other problem of one line text edits? Now you have to click on the next line to type on the next line.

Is there anywhere in the game that has a multi-line text edit area? Not just a one line text edit line. If exists, we could use that menu item id.
Are you thinking - "enter some known text" then scan the memory (of the running program) to find out where it lies? If the notepad was started with some fixed (known) text (like "KzS Notepad") it might be easy enough even at run-time. I suspect the problem might be detecting the end of the text (unless you had a fixed-size allocation for any notepad text with an end-marker as well).
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