View Single Post
Old 11-06-12, 12:33 PM   #27
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Pintea View Post
That texture represents the tree distribution over an area of 5km x 5km (one pixel for each 4 meters). It is tiled everywhere, so the texture should be tileable, otherwise it will look bad.

Black = no trees
Grey to White = probability of trees, the whiter the more probable a tree will be there.
Thank you very mutch Pintea!

Since we are at it, I've always wandered how TerrainTypes.raw is related with the ID's found in Terrain.cfg. Any idea?
gap is offline   Reply With Quote