While I agree the analogy is not a good one - you cannot patch a cake for instance - I do think that game development, or any creative development field really, is a place of giving. Most of the best things in life in terms of quality and impact I have found to be labours of love. Lets not sully a project that is clearly that by making the surrounding environment more hostile that it needs to be. Do the devs owe us something? I don't think so but I could be wrong.
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