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Old 06-27-07, 09:18 AM   #52
starvingartist507
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Join Date: May 2007
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Any chance I could get a few guides added to this list? I wrote 4 things for a thread a while ago, detailing the math behind a working firing solution. Since I don't have anything else to do with them, could you add them to this thread? I also made a small program that will calculate speed, just like the stopwatch was supposed to.
None if it is spectacular, but someone might find it useful, and nobody is going to see it, if its not posted somewhere...

They are all at:
www.hoofinasia.net

The guides:
http://www.hoofinasia.net/Guides/Stationary_Sub.htm
http://www.hoofinasia.net/Guides/Moving_Sub.htm
http://www.hoofinasia.net/Guides/Vector_Targeting.htm
http://www.hoofinasia.net/Guides/Tabelle_Analysis.htm

The program:
http://www.hoofinasia.net/Wep_Crew.htm
directions:
http://www.hoofinasia.net/wepcrewreadme.txt

Edit: obviously, these things aren't meant to replace any other methods (like pusterbill's afformentioned slide rule targeting), unless you like pounding out numbers yourself, they just help people (like me) to understand the mechanics behind a speed calculation
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