Quote:
Originally Posted by tater
peabody, are you using all random groups, or are you also messing with "scripted" mission files?
As lurker and I discovered doing our own campaign mods, the "scripted" groups (dragging a ship class to the map, instead of placing a random group with that ship class within it, 100%) have some serious "issues." As a result, it is always better to have groups be of the random variety. If precise timing is required, hand edit
DelayMin=
DelayMinInterv=
to both equal 1, and things will spawn on time.
One issue is the airgroup bug, for example. If you had a "scripted" US CV, the point of waypoint 0 will have an airgroup on it, even if the CV has not yet spawned. There are other issues as well. Avoid those.
|
Yes, everything I was doing has been random. I think I had a couple of scripted to do a couple tests, but they were going to be changed. But I was not aware of the 'Airgroup bug" Thanks for the info.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.
|