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Old 06-13-10, 06:54 PM   #21
To be
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Join Date: Feb 2007
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Quote:
Originally Posted by goldorak View Post
You are right, no mod will be the perfect mod. This doesn't mean that all mods are created equal. As incredibile as the work on Lwami is and has been over the past several years, there is a point beyond which they simply cannot/willnot enhance the game. Lwami still carries a lot of bugs that are hardcoded in the game engine. They were present in DW 1.0 and are still present in DW 1.04 + lwami 3.10. No amount of modding the database and doctrines will fix these bugs. If people accept this situation then all is good.
But we now have a mod that tries to fix those hardcoded bugs. And this is a good thing too. From this point of view Lwami is "wrong" is the sense that it still relies on buggy behaviour from the navalsimengine.
The problem wouldn't exist in the first place if SCS had done their job and released a functionning navalsimengine. That unfortunately was not the case.
I very much agree. RA has taken DW mods to a whole new level, and I enjoy it very much. (Except I'm not going to blame SCS - they created a game where there is little market and even less hope of a profit. I'm thankful DW exists - just as no mod is perfect no game is perfect, I'm happy to have what we have.)
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