Thread: [REL] Squid launcher
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Old 03-29-16, 04:33 PM   #65
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by mikey117us View Post
Has anyone tested the squid launcher as a fixed multi barrel artillery piece? With 3 low velocity indirect fire projectiles? The Virtual Torpedo From Fido mod, and AI Subs are set up this way.
Quote:
Originally Posted by Fahnenbohn View Post
Yeah, why not ! But you have to add 3 different guns, with 3 different ranges, so the squid will fire 3 times, and all projectiles are going to hit the submarine... And how to simulate the DC falling underwater ?
Yep, I was thinking pretty much the same but to the best of my knowledge, AI unitd would only fire their squid-guns against surfaced targets or, at most, agaist submarines which are at periscope depth. Such a tactic fits the purposes of virtual torpedoes, but not the ones of a depth charge.
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