Thread: [REL] Squid launcher
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Old 03-21-16, 01:11 PM   #64
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
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Quote:
Originally Posted by mikey117us View Post
Has anyone tested the squid launcher as a fixed multi barrel artillery piece? With 3 low velocity indirect fire projectiles? The Virtual Torpedo From Fido mod, and AI Subs are set up this way.
Yeah, why not ! But you have to add 3 different guns, with 3 different ranges, so the squid will fire 3 times, and all projectiles are going to hit the submarine... And how to simulate the DC falling underwater ?
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