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Old 08-16-08, 01:12 PM   #11
Bramtyr
Sailor man
 
Join Date: Aug 2008
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;20mm Twin loadout definition
[Equipment 2]
NodeName=M01
LinkName=20mmGBDouble
StartDate=19380101
EndDate=19451231
Loadout=20mm Twin


I did more experimenting around of what works and what doesnt.

Large and medium bunkers function, small bunkers are just an empty cupola and are non functioning. Replacing them with a 3-inch gun might be easy since the model exists? I dunno. The Large and Medium bunkers will fire upon japanese warships to at least 5000 meters in daylight conditions, but the warships only sometimes return fire. I need to double check if their return fire is even directed at the batteries or not. Since the warships seem to take a brutal pounding, the need for a light bunker might be a moot point- maybe use that as a smoke pot.

I am seeming to have no luck getting either the US fighter or US divebomber to attack japanese ships.

For using burning ships as a smokepot effect, i've had better luck dumping half a dozen smaller ships, dugboats and fishing trawlers with their internal cargo set up as 'fuel' onto land. The only problem is that the map is then covered with sunken ship icons, and i think the engine will clear them out once they are beyond visual range.
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