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Old 07-06-18, 11:18 PM   #9
makman94
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Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by nihilcat View Post
Hi makman94,

Thank you.

Although you should technically be able to tell your position using the environment, there are currently no tools supporting you in that. Also it's not very practical considering how our travel system works at this time, but IMO we will probably add alternative, conventional time compression during beta... so who knows.

As a rule, I decided to not comment on AI behaviours to not spoil the inner workings and make them look natural. I hope that NPC ships behaviour will be satisfying - if not let us know during beta, if you will have the time to participate.

At this time only hydrophone is manually useable by the player, but we already have a full research done on sonars and radars on u-boats. It's probably a matter of time when we add manual stations for them too, but this may happen even post-release. It's not our top priority at this time as we already have enough bugs to deal with.

Regarding TDC - yes, all these parameters can be set by the player. All data may be supplied by the player and nothing is hidden.

Modding - yes, we are designing the game with modding in mind. You should be able to do everything we can with C# scripts, config files and Unity's asset bundles, but keep in mind that SDK may not be instantly available as we are obviously behind the schedule anyway

PS please post questions in separate topics. I would move the post for you, but I still haven't figured out how to do that.
thank you for your answers Nihilcat,

Celestial Navigation will be great to have (no need to be in the release version). But as the stars allready stands at their correct positions now,will be great to have the abbility to navigate through them maybe at a later update
And this made me wonder , what about tools for plotting on the map? will the player be able to draw lines-angles-circles-parallels...etc on the map?

about the AI , i didn't ask to spoil anything (i fully understand that this would kill all the immersion). i asked if there would be one and only standar pattern or a randomness at possible patterns to follow.
But ,as you said it is satisfying, i have no reason to doubt and i would like to see it in your beta version

Thats wonderful news that you are planning to add sonar and radar stations too. it doesn't matter that will not be at the release (of course bugs comes first).

about modding , it looks like we are about to have an almost open game for modding . This is just....heaven

ps: i didn't saw any special thread for Questions thats why i replied here.if there is any, i will keep there.

All the best to your efforts
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