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Old 11-08-07, 02:51 PM   #36
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
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Quote:
Originally Posted by Dr.Sid
In my implementation any times. It can even be more LOBs from same time. Hm .. I should better try this :rotfl:

Edit: tried .. and it works like charm. At each time there are 2 LOBs now. Now this can be used to limit target distance. You simply add 1 fake LOB to cross the actual LOB at the point of correct distance. Speed does not seem to be so easy anyway.

Yeah... but if I have two units taking bearings at the same times I don't need the tool. The crossing LOBs indicate the location, etc. I guess it's good that the logic properly falls on the LOB intersections, but I could've used my Mk1 eyeball to figure that out.

I wanted to see a solution with non-uniform LOB points of origin (ie. variable LOB time intervals). I guess I can test it myself when it arrives...

BTW, I'm not seeing it at work. The system may have blocked it.
Can you send a copy to my home email?
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