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Old 07-09-18, 03:20 PM   #7
MechanicalNecro
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Join Date: Nov 2017
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Generic Mod Enabler - v2.6.0.157
[D:\Steam\steamapps\common\Silent Hunter 5\MODS]

sobers hud sounds V1 SH5
SH5_7A_Conning_Fix
sobers CrewAI mod SH5
Nauticalwolf's_Torpedo_Textures_v1.2
MadMaxs_SH5_Subdiesel (mono) v2
FX_Update_0_0_22_ByTheDarkWraith
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files -Inst b4 NewUI mod
FXU_0_0_22_Ship zon Files v2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_41_ByTheDarkWraith
Shadow Improvement ModLRes NoImpact
EUFv2_0_UBoat_FX_v0_0_6f_ byTheBeast
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
**gap - Alternative Cursors & KM Map Tools v2 - 5.f EQuaTool 1.1 Patch - Medium Set + Large Ruler
sobers NO water drops V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
MightyFine Crew Mod 1.2.1 Stock w beards
Water reflections intensity varied by available sunlight by TheDarkWraith
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
sobers collision sound SH5



** I reloaded all mods and added this one. This seems to have helped fix all offset issues except with the ruler+tool helper toggled and when plotting course waypoints.



I also have the correct FX_Update_0_0_22_Torpedoes active.
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