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Old 09-15-10, 07:43 AM   #209
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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In a mod I'm makin I use TGAs from SH3 and SH4. I convert them to DDSs using GIMP + dds plugin. In game though they don't seem to be anti-aliased enough - I think I could achieve better visual results. What should I do when converting them? Right now the set of options when converting looks like that:



I use "Bilinear" mipmap filtering, as I read in TDW's post that "Bilinear filtering" is the setting he used in his mod for graphics to be anti-aliased properly.

EDIT:
Using Photoshop in the convertion process is an option to me, if I knew the results would be better - luckily I have access to it.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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