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Old 05-27-07, 07:01 AM   #22
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
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Quote:
Originally Posted by CaptainHaplo
Max - FYI you can make the sub nearly unsinkable by modding the HP of the boat.
Agreed on that. At the same time, there wont be any fun at all :p As of now, no plane can cross over my Sub just once (max twice) without being shredded into small pieces. 2nd, no ship can survive my attack. 3rd, I've had a patrol where I took over 920000 tons ships down to the bottom of the sea. The game becomes slow and if you do not finish your patrol, you can end up with a savegame that can't load... So there should be a reason for you to come home to the port



Quote:
Originally Posted by CaptainHaplo
In addition - you can mod up the speed to somewhere around 40-43 knots. Thats the fastest I have been able to make my Tambor class go
Been there, tried that But have you tried to dive? Have you tried to take time on how much time it took? If you forgot to man the AA gun, you'll be in a big trouble That's why I've set it to max 25 knot



Quote:
Originally Posted by CaptainHaplo
I am considering a mod that would make the deck gun of a sub have the same power as a single main gun on a Missouri class. Give it the same speed and armor as the Missouri - and see how it fairs against the Japanese BB's of the time. I personally wouldnt try against the Yamato - as that particular ship cant seem to fire!!!!!
KillerSub usually kills any ship with 1 hit by the Deck Gun. Some of the biggest ships require 2 shots (I like that it's not 1 shot all the time, but a bit random). I think that's more then enough



Quote:
Originally Posted by GakunGak
I took out the whole convoy including escorts in less than 1 minute in custom mission.... But when I started engaging aircrafts, they all crash on me...
Any workaround for these kamikaze pilots?
Make sure your crew consist of high level seamen. And set the sub at the high alert when you want to play with aircraft. Also having double AA gun helps too
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