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Old 11-28-09, 01:37 PM   #89
ZeeWolf
Sea Lord
 
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
Originally Posted by Hitman View Post
One more question, if you don't mind answering Zee

To which extent have code modifications been implemented? I heard T34vsTG was an "open game" in many aspects, but what about the own exe file, the hard code, and such? Any chances of imporving/fixing that also?

I'm thinking in terms of the ability to provide continuous and improved support & modifications, like some dedicated guys have done with the venerable "European Air War" and "Enemy Engaged: Apache vs. Hokum"

I'd like to see your project been backed up by whoever publisher/company has retained the assets of the original code (if they even exist), and even if possible, contact with the oruiginal developers to ask for the code keys would be awesome. As I see it, whoever publisher retains the right to distribute the game, can only win with your project, because many new copies of T34vsTG will be sold (I ordered mine already!!!)


Official backing would be incredible Hitman. G5 is a huge corporation and
they (if really wanted to) could have ran with this sim to new heights in
WWII tank sims. However, they didn't and you as well as I know they really
drop the ball on this with all most no support, etc.. So my goal is to
work on this project continually in the hopes some one who really is a
programmer (because I'm not) comes on board with the passion for WWII
tank stuff and really blows us away.
To answer your question completely I'll have to tell you that I come
alive when I am working on this project. I hate to have to shut down
for the night and love to resume first thing in the morning - all day
long I'm putt' en along on this thing. Always something needs attention,
tweaking of fixing. The perfect simulation is my real (but un-attainable)
goal. But I'll give it my best shot.

all the best,

ZeeWolf
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