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Old 04-20-07, 01:14 PM   #8
Egan
Admiral
 
Join Date: Sep 2001
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Ok, I set up a test in the editor with a Somers class (which is available at the start of the war,from 1938 in fact,) and a fletcher class (available 1942) and set the date to 1940.

The Somers follows it's waypoints fine, the fletcher does nothing. Advance the sim to the availabiltiy date of the Fletcher and it begins to move.

In game you wouldn't even see the Fletcher until it 'appears' (literally if you are close enough,) in 1942.

Unfortuntely This no longer seems to create a vaildation error - which means you have to be more careful in checking all the dates this time around.
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