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Old 04-05-14, 08:31 AM   #130
jscharpf
Frogman
 
Join Date: Oct 2012
Location: Menomonee Falls, WI
Posts: 295
Downloads: 294
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Default Want to make sure it is what is expected

Hi everyone. I just decided to start a new campaign using mods from one of my favorite YouTube LetsPlay (Frontier..) personalities.
This brought me to here so this is my list of mods (everything works fine).

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX_DFa-Flag&Pens_2010
Thomsen's Sound Pack V3.2cg
LifeBoats&Debris_v4
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
ACM Reloaded for OLC 'Gold' MkII
FM_NewInterior v2.1D
FM_NI_Fix_for_ACM_Reloaded
OLC 'Gold' MkII ~ Flat Sun Fix
OLC's Modified Searchlight Beams for GWX3
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships

I love the OLC dials and I'm not sure if it's ACM or TMT that changes the dial from the little scratch marks to what looks like a pointer (pretty cool).. and the map is very challenging.. (no pictures of docks, limited zoom).. I'm thinking it must be more realistic.. because I don't think the sub commanders had little icons driving around the map with tails..

Anway.. the one question I had was that notice when I go to the TDC map.. the TDC takes up the entire screen, so there is no longer a map showing what the projected torpedo path will be. I just want to make sure this is how it was intended.. It really makes it challenging but if that's more realistic then I'll take it!!

I really found with these mods that I have to think a bit more, be more patient, plan better, etc.. it is very fun and challenging!

Well, off to my little IIA !

Jeff
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