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Old 08-26-13, 03:45 PM   #51
Madox58
Stowaway
 
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I have an idea that may solve this type issue.
Of course it's way late in the Game but here it is.

Markings are controlled by a 3d object.
If we replace that object with a placement node, then make a seperate dat? We can use the eqp file to place the markings.
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