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Old 04-06-19, 09:00 PM   #4613
divemonkie
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Join Date: Aug 2018
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Quote:
Originally Posted by DaveR View Post
thanks divemonkie, looking into now.

(had launched two torps, as scope was going down, noticed 2nd torp veered to the left, supposed to be '0' gyro. noticed range had changed from 1K to 4K yards)

ended first mission in marshal islands (MI), with 2 ships and 18K tons. it would have been more if not for dud, dud, dud, dud ………… in fact, last ship was finished off by 35 shells.


and then there was the unusual; chasing contact, just below the coral reef at 8'49"/162'39", in open water, when 'BANG', took 9 points hull damage, minor damage in different compartments and all the crew got minor injuries in two compartments. all damage/injuries were cleared up after 15 minutes. tree trunk? looked around, couldn't see nothing and depth gage said over 1000 feet. (?) that contact ended up in the area above and appeared to be an oiler hung up on a reef. fired spread from open water, but had a feeling they weren't going to make it and they didn't. one by one they all blew up; I assume on a reef; (great, no duds).


then later, right when I loaded a saved game, another bang and alarms went off. the only damage I could find was 2 points against the AA gun. again, couldn't see anything around the boat.


after the sinking's, the MI area was now swarming with patrol craft. no matter where I went, one after another; (actually, all were patrol craft). learned a way of determining these bloodhound craft. would start a long range tracking. if tracking changed radically, would turn the craft so it was at 6 o'clock. would then go to flank; but, of coarse, would lose contact in sub's wash. after around 10 min, would turn 20 degrees and yep there is the bloodhound. normally, after another 15 or more minutes, would lose contact.
went digging
see if I can post this without screwing it up

[G29 I4]
Name=Chronometer Second
Type=1031;Stat bmp array
ItemID=0x2902000E
ParentID=0x29020000
Pos=150,-82,12,184
Zone= 119 686 12 184 0 1 0x2902000C 0.5 -0.5 0x2902000E -0.5 0.5 0 0

[G29 I5]
Name=Chronometer Minute
Type=1031;Stat bmp array
ItemID=0x2902000F
ParentID=0x29020000
Pos=152,-94,8,52
Zone= 121 674 8 52 0 1 0x2902000C 0.5 -0.09 0x2902000F -0.5 0 0 0

[G29 I6]
Name=Estimated Second
Type=1031;Stat bmp array
ItemID=0x29020010
ParentID=0x29020000
Pos=150,-82,12,184
Zone= 119 686 12 184 0 1 0x2902000C 0.5 -0.5 0x29020010 -0.5 0.5 0 0

[G29 I7]
Name=TimeOfDay Hour
Type=1031;Stat bmp array
ItemID=0x29020008
ParentID=0x29020000
Pos=145,-87,22,174
Zone= 114 681 22 174 0 1 0x2902000C 0.5 -0.5 0x29020008 -0.5 0.5 0 0

[G29 I8]
Name=TimeOfDay Minute
Type=1031;Stat bmp array
ItemID=0x29020009
ParentID=0x29020000
Pos=148,-76,16,196
Zone= 117 692 16 196 0 1 0x2902000C 0.5 -0.5 0x29020009 -0.5 0.5 0 0

[G29 I9]
Name=TimeOfDay Second
Type=1031;Stat bmp array
ItemID=0x29020011
ParentID=0x29020000
Pos=151,-201,8,60
Zone= 120 567 8 60 0 1 0x2902000C 0.5 -1 0x29020011 -0.5 1 -1 11

[G29 I10]
Name=Torpedo Sec
Type=1031;Stat bmp array
ItemID=0x29020002
ParentID=0x29020000
Pos=152,-201,10,62
Zone= 121 567 10 62 0 1 0x29020007 0.5 -0.5 0x29020002 -0.5 0.5 0 -7

Name=Torpedo Min
Type=1031;Stat bmp array
ItemID=0x29020003
ParentID=0x29020000
Pos=153,-185,8,80
Zone= 122 583 8 80 0 1 0x29020007 0.5 -0.5 0x29020003 -0.5 0.5 0 0

[G29 I12]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x29020004
ParentID=0x29020000
Pos=152,-195,10,60
Zone= 121 573 10 60 0 1 0x29020007 0.5 -0.5 0x29020004 -0.5 0.5 0 0

[G29 I13]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x29020005
ParentID=0x29020000
Pos=152,-94,8,52
Zone= 121 674 8 52 0 1 0x2902000F 0.5 -0.5 0x29020005 -0.5 0.5 0 0

[G29 I14]
Name=Small Dial
Type=1031;Stat bmp array
ItemID=0x29020007
ParentID=0x29020000
Pos=117,-185,80,80
Zone= 86 583 80 80 0 1 0x2902000C 0.5 -0.965 0x29020007 -0.5 1 1 0

[G29 I15]
Name=Close button
Type=1032;Button
ItemID=0x2902000D
ParentID=0x29020000
Pos=146,-48,20,18
Zone= 115 720 20 18 0 1 0x29020000 0.5 -0.16 0x2902000D -0.5 0 0 0

[G29 I16]
Name=Big Dial
Type=1031;Stat bmp array
ItemID=0x2902000C
ParentID=0x29020000
Pos=58,-76,196,196
Zone= 27 692 196 196 0 1 0x29020001 0.5 -0.505 0x2902000C -0.5 0.5 0 0

[G29 I17]
Name=Handle Circular Outside
Type=1031;Stat bmp array
ItemID=0x2902000B
ParentID=0x29020000
Pos=38,-66,236,234
Zone= 7 702 236 234 0 1 0x29020001 0.5 -1 0x2902000B -0.5 1 0 0

[G29 I18]
Name=Big picture
Type=1031;Stat bmp array
ItemID=0x29020001
ParentID=0x29020000
Pos=38,-46,236,254
Zone= 7 722 236 254 0 1 0x29020000 0.5 -1 0x29020001 -0.5 1 0 0

[G29 I19]
Name=Chronometer Checkbox
Type=1033;Check box
ItemID=0x2902000A
ParentID=0x29020000
Pos=132,-10,48,36
Zone= 101 758 48 36 0 1 0x29020001 0.5 0 0x2902000A -0.5 1 0 0

these are the stock game chrono pos and zones. this should double the size of TMOs.
Oh Crap! it worked. back up first case I missed somthing...

Last edited by divemonkie; 04-06-19 at 09:23 PM.
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