View Single Post
Old 05-25-19, 06:06 PM   #9
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Sailor Steve View Post
One thing that gets left out of the games is the vibration problem. The sub has to be travelling at three knots or less, not only to reduce the wake that makes the boat visible to surface ships, but also because above that the 'scope begins to vibrate so badly that it becomes impossible to see.

I wait until I'm under 2 knots to use any scope (in SH, AOD etc.), not because of your interesting reason (good to know, thank you), but to avoid the water trail that could track my sub in calm sea situations, although this is surely exagerated and not considered in any sub game, if yes then in SH1 or AOD which have excellent AI routines.
I also have the idea that a scope could get severely damaged if used above a certain speed, I think about 5 knots, but that's probably not a factor either.

Last edited by XenonSurf; 05-25-19 at 06:15 PM.
XenonSurf is offline   Reply With Quote