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Old 03-29-10, 07:36 PM   #14
Madox58
Stowaway
 
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How to fix missing messes.
Open the dat file in S3D and select a 3D object.
Refer to the image below and note the green boxes.


The green box after Texture sets/channels: MUST be higher then 3. I suggest 6 after talking to swasjer about this setting.
A higher setting may give weird effects.
But you may want to try that.
Check ALL 3D objects for this setting.

We don't need embedded textures!
Some of your dats may use the exact same textures as other dats.
Why embedded the same texture over and over?
Place the texture in the tex folder and call it from your dats!
One texture, multipule dats!



Note the nameing in green.
I want this dat to use the NPT_Boats_A.dds texture
which is in the tex folder.
It is NOT in the dat file!
The cfg#TXRStructuri nameing comes from the GR2 files
but can be most anything you like.
I'll use this just to keep constant with SH5 nameing convention.

This should fix most issues with placeing SH3/4 dats into SH5

Hope it helps.
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