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Old 03-09-06, 09:45 PM   #4
timmyg00
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Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
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Default Re: My List of SH4 Demands

Demands, eh? That'll get you far I'll bet you want all this next month too?

Quote:
Originally Posted by Tikigod
Gameplay
-real working milk cows
If this is a PTO sim, there won't be any of those.


Quote:
Originally Posted by Tikigod
-ability to check oil levels add new oil or have oil leaks and different effects to engine from it
Do you want a tactical sim or an engineering sim? You won't get both.


Quote:
Originally Posted by Tikigod
-inventory of amount of food onboard
-shows how many days left of food
-adjust how much is rationed...full, half, quarter....the less the food the weaker and higher the chance of crew getting sick
-food is perishable based on climate (a certain amount of waste of food rotting occurs the warmer the waters the faster this process occurs)
Do you want a tactical sim or a logistics sim? You won't get both.

Quote:
Originally Posted by Tikigod
Crew Qualifications and Traits
Torpedoman-Strength, Repair, Efficiency
Helmsman-Strength, Repair, Efficiency
Repairman-Strength, Repair, Efficiency
Radioman-Intelligence, Technical Skill, Hearing
Sonarman-Intelligence, Technical Skill, Hearing
Navigation-Intelligence, Technical Skill
Medic-Intelligence, Technical Skill
Fire Control-Strength, Efficiency
Watchman-Intelligence, Vision
Gunner-Strengh, Vision
Flak Gunner-Strength, Vision
Machinist-Intelligence, Technical Skill, Repair, Efficiency
Cook-Technical Skill, Efficiency

Common Traits:
Focus-ability to do work efficiently despite environmental conditions
Fear-fear of death
Intelligence-efficiency modifier
Vision-ability to see
Hearing-ability to hear
Strength-Physique, ability to do laborous tasks
Efficiency-ability to boost the function of a compartment
Technical Skill- Understanding of Station-efficiency modifier
Morale-Attitude at sea
Repair-ability to stop or reduce flooding
Fire Control-Ability to stop or contain a fire
Stamina-Ability to recover traits at rest

Influences/Behaviors/Relationships
As CO2 Rises and O2 Decreases --> Crew Efficiency Decreases, Stamina Decreases
As Ship Damage Increases-Fear Increases, Morale Decreases
Depth Increases- Fear Increases
Attacks Increase- Fear Increases
Fear Increases- Efficiency Decreases (more mistakes and loss of focus)
Morale Decrease-Efficiency Decreases
Moral Depleats-chance of crew refusing orders or jumping overboard (suicide) increases
Lower the Food Quantity Given at meals- Moral Decreases, Efficiency Decreases, Chance of Illness Increases, Strength Decreases, Stamina Decreases
Time at Station Increases-Focus Decreases, Strentgh Decreases
Time at sea Increases-Moral Decreases, Stamina Decreases, Chance of Illness Increases
Morale Decreases and Fear Increases chances of Suicide Increase
Wow, I really hope the developers' intent is not to create a WWII submarine-themed D&D... Do you want a tactical sim or a roleplaying game? You won't get both.

I have no argument with most of the "demands" that I didn't quote. A very comprehensive list. However, methinks that this list simply does not take into account the nature of our chosen genre... such a sim would take longer than necessary to produce a good tactical sim. Additionally, the resources necessary to create such a grandiose project would probably be more than most companies would be willing to throw at a project that would return so little on their investment of time, resources, and manpower.

Keep dreamin' though... it's how good ideas are born.

TG
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