Thread: DCS: EDGE
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Old 10-29-13, 06:32 PM   #9
Minoslas
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Join Date: Apr 2004
Location: Tenerife, Canary islands
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Nevada Update

http://forums.eagle.ru/showpost.php?...69&postcount=8
Quote:
Update:

Today we incorporated the new trees and high elevation forests into the map (once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do). We are also in the process of now converting the 100 meter per pixel elevation mesh to 10 meter. Once that is done, we will recalculate all the terrain shadow projections, normal maps, and object shadows. Today the team also started to set up the ground shading and sun lighting color parameters that we believe will start to give the world a much more natural look. The biggest challenge has been finding the right balance of ground textures between visual detail and map file size.

Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday.
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