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Old 09-07-11, 11:11 PM   #7
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Sky, just curious, are you judging the AI plane FMs by the dogfight mode? I hadn't tried it until today, but when I did I noticed some fairly weird things indeed in dogfights that I was not observing in the campaign or TEs. Planes were behaving in weird ways and weren't responding to threats like you might expect them, whereas in campaign the same AI planes were very aggressive indeed (despite being set at much lower skill levels). Something tells me it might be just the dogfight/instant action game mode itself not working properly.

Also I'd hesitate to call AF smoother around the edges or more complete. It had its share of problems and I saw my share of strange AI behaviour in it as well (though far less than earlier versions), and honestly was every bit as much a work in progress as many F4 versions before it or since.
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