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Old 03-25-08, 12:23 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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BTW, the Midway strikes from the kido butai had roughly equal numbers of kates, vals, and zeros. Each CV contributed planes, and each contributed to the CAP.

This will help FR, BTW: The CVs in box formation (or later line abreast as they ended up for a while) were 7-8km apart. Each had a single DD a few hundred meters astern, about even with the port side of the flight deck as a Guard DD.

The other ships were similarly spread out. If a major warship is much closer than 7-8km from any other, they are too close.

Since il-2 has no AI for ships, an idea might be to have some of the other attacks sketched in vs the CVs with AI. During those attacks, have the whole kido butai evade. The spacing of the ships allows for independent evasion (that was the whole idea of the wide spacing). So you can have them react to the AI planes and start turning TIGHT circles at flank speed. Another way to make shipping attacks less easy mode is a bunch of waypoints for the ships, and have the speed change at each one. Not huge most times, like they are making 23 knots, then 25, then 21, then 27, and so forth. You could also make them zig zag from time to time. You might also have CAP (AI) land, then after serveral minutes, have a new CAP (3 plane chutai) TO. During the presumed TO/Landing ops, have the CV steam straight at flank speed.

Would be cool to see a sort of definitive Midway...

tater
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