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Old 03-15-10, 07:13 AM   #10
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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I'm limited to the zones.cfg for the moment, which means I can just alter the compartment's HP, flooding times, stuff like that;
Quote:
[NSKeel]
Category=Keel
Multiplier=5.0
Flotability=50.0
HitPoints=120
Destructible=No
Armor Level=20
Critic Flotation=0.99
Critical=Yes
Critical Chance=1.0
FloodingTime=1200
CargoType=None
I would like to point out again that it's in beta. Maybe if I can get an understanding of the scripting, stuff like infuencing speed depending on damage or damage over time from fire will become possible. For the moment, I can't even access all ship properties because we don't have a program that can read the .zon files, for example. (or maybe I'm just seeing it wrong, but S3D seems to be displaying 'corrupt' bytes?)
Quote:
Originally Posted by piri_reis View Post
Good work mate, I'll try this out and report back.
Thanks, feedback is much needed.

Testing was done on a 'shooting range', so they might behave differently during a campaign with a fully 'upgraded' torpedoman (i.e. torpedoes with more damage).
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