Many years ago I suggested using the State Machine Control System of behavior of NPC (crew) for animation of various objects (not NPC). I made a few mods to show what to do and how to do... IIRC: DF antenna, Radar antenna, submarines Flags, pennants, open hatch and so on (the best pupil was Diving Duck)... Therefore, all constructions animated in this way became sensitive to compression parameters:
If the player uses compression that exceeds the parameter 'CharacterAnim', then the animated structure loses the compulsory animation and takes the initial position.
Compression parametres in NYGM 2017 not correct:
and look this:
http://www.subsim.com/radioroom/show...49&postcount=7