View Single Post
Old 08-12-07, 02:47 PM   #52
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Very nicely done.

I did the sample mission, and had a very wide variety of sinking. The CA went down with 1 fish, the CV took a few. I let the BB sit for a day with 2 holes, she had a heavy list but went on---I bet in rougher seas she might have sunk, actually.

Werner, in your experiments, do you find that the crew quality matters? You'd think a higher AI skill might = better damage control, but I don't know if that is the case or not, I've never tested.

BTW, what exact changes were made to torpedo.sim? I'd like to incorporate them into the hardcore torpedo mod, it's just too easy without a 70% failure rate, lol

EDIT: I keep forgetting I have the coolest tool in the world now, S3D! Is the -3000 impulse the only change?


tater
tater is offline   Reply With Quote