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Old 02-17-13, 01:45 AM   #53
tsotha
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Join Date: Mar 2010
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Quote:
Originally Posted by Blacklight View Post
I seriously don't want ANOTHER Uboat sim. I'm so tired of World War II. Give me a nice Cold War subsim.
But WW II sims have some pretty big advantages. For one, the whole environment changes between 1939 and 1945. You get sent right to the bottom if you're using 1939 tactics in 1945. How much have tactics changed since the invention of TAS?

Also, you're not going to actually do much in a cold war sim. No fiddling with the TDC - it's all computerized. Attacks are made from beyond periscope range, so there's nothing to see.

And a hot war in that era is over in a few days, max. There's no six years of increasingly dangerous duty.

Going the other way, a WW I sim is going to be pretty boring as well, but for different reasons. ASW is still in its infancy, so there isn't much danger until the war enters its third year. Hell, doctrine was to motor up to the victim, order its crew into lifeboats, and sink the ship with explosives placed by a boarding party. It isn't until the last year or so of the war that you had much to fear from the enemy. How is that going to be turned into an interesting game?

Quote:
My holy grails right now are 1. A new "Dangerous Waters", and 2. A new "Harpoon" (that actually works and isn't a buggy mess).
Amen to a new "Harpoon". I loved that game, especially after they got most of the bugs worked out.

Quote:
Maybe Subsim could become the next "Sonolysts"? I mean, we have plenty of REALLY smart people who know a LOT about modern naval stuff here. I'm sure that we have people who know how to make great game graphics here. Maybe Subsim should become a forum, AND a subsim creation collective?
I don't know enough about subs to make a modern sim, but if other people did the artsy stuff I can do some of the programming. I still think the best bet would be to buy the SH5 code base from Ubi and then finish it. Otherwise it's a years-long project, just like it was for Ubi.
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