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Old 08-20-16, 08:55 PM   #25
nsomnia
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Join Date: Nov 2012
Location: Canada
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Quote:
Originally Posted by Onkel Neal View Post
If I said I would be guessing, and your guess is as good as mine. Still have a lot of work to do, with one programmer and one 3D modeler, and me getting in the way.
Exactly.

We have 10 people with mixed skills working anywhere from 10 minutes a day to 10 hours a day with sub vets included (which can get in the way as you say, although the experiance and subject matter knowledge is in-valuable).

We expected to have a playable demo akin to marulken by now.

We dont (although we have something that exceeds our demo expectations, just not ready for release anywhere quite yet)

Indie video game development 101: Its ready when its ready and you cant set a timeline until its 90% ready. Even then its sketchy. Its like trying to say "ill make it from Houston to Kodiak in exactly 250 hrs, you don't know traffic, commercial coppers etc. and I'm sure Neal knows how that works
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