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Old 07-10-12, 07:28 AM   #35
Ducimus
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Quote:
Originally Posted by Julhelm View Post
I'd say the people who don't have any experience programming are the ones saying how easy it is and how the modders can not only fix all that which the professional devs were too incompetent to get right and even create new AAA-level U-boat hardcore sim from scratch.
In college I was a CIS major because i didn't have the mathmatics to be a CS major. At the time, designing/making games was my dream. I believe that is the standard lament of an IT puke this day and age. I took several programming courses. Visual basic to start, then Java, and then to C++ doing win32 console apps, SDI with Doc/View, and other business related things like ODBC. Hell, i took the advanced programming course twice, just for fun. And then I fell into my current job because i couldn't find an entry level programming job, and all those skills (assuming I ever really had them), went away from disuse. I remember logic, but not so much the syntax. These days after 12 years in my current field, I would not put ANY OF THAT on my resume. It's a dead issue.

Anyway, my point is, when I took on making a supermod for SH4, I gained a newfound appreciation for just how much work goes into these games. On top of doing my normal job that paid money, i was doing my "modding job" that didn't pay any money. The two combined, i was sitting in a computer chair for anywhere between 16 to 18 hours a day. That is painful, and there just wasn't enough time in the day to do everything i wanted to do. Through all that, the thing is, your never REALLY editing the game. All your editing is configuration and resource files, and often enough trying to illicit a behavior the game was never coded for through said resource files.

As an aside, I will never bust my ass like i was doing, ever again. It just takes too much out of your personal life.

Last edited by Ducimus; 07-10-12 at 06:02 PM.
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