Thread: [WIP] The SH5 EcoMod
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Old 12-03-18, 05:18 PM   #26
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jeff-Groves View Post
Try a normals dds in grey.
Like the original one in detaile_nm.dds
I have never altered that file. What I am going to do is replacing it with a plain grey texture and, if that doesn't work, with a proper normal map based on the original texture.

Quote:
Originally Posted by Jeff-Groves View Post
That file is more a height map then a normal map.
True, even though the _nm suffix seems to suggest that it is a normal map. I wonder if that is the culprit and why the glitch is only apparent on the shores, and only in conjunction with certain diffuse textures

Quote:
Originally Posted by vdr1981 View Post
I think I know what you mean. Similar glitches can sometimes bee seen while looking at burning ships or similar ?
Exactly the same! looks like overdone light reflection...
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