Quote:
Originally Posted by Olamagato
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But almost all GUI's waste RAM with nonsense big 32-bit textures as example. This is especially true for full HD.
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Hello Olamagato,
this is something that bothered me some time ago and i want to ask you if i am somewhere wrong at the followings conclusions i had made.
As far i had the knowledge there is noway to make a transparent image less than 32-bit without losing its transparency. is this correct?
So , as the game
ingame (i am not talking for the menu screens here but i am talking for when you have entered the action) uses more than 99+% images with transparency i came to the conclusion that when you are actually playing the game it is only 3-4 images (crew background,radio messages background,mission orders background, log book background... if i am not missing anyone right now) that are not using transparency so just these 3-4 could be reduced to 24-bit. (as far i can tell , you can't reduce a tga image to less than 24-bit).
Am i correct at the aboves or i am missing something ? please inform