In addition to the tactical map which is as accurate a depiction of the MK113/MK117 PPI display as I could research, there are displays for SVP, damage control and weapons management, but there are no 'stations' as such and no clickable station panels as the game is primarily keyboard-driven. Instead there's a secondary display overlaid at all times which is contextual and provides information about sonar contacts, weapon guidance and weapon presets.
This approach allows you to play the game much like the old Red Storm Rising or when playing DW from the tactical display, or you can also play it like a vastly improved Tom Clancy's SSN. The interface between 3rd person and 1st person tactical map is seamless and offers you the same amount of control at all times unlike the typical stations-based approach.
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