08-27-08, 04:12 PM
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#755
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Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Originally Posted by skwasjer
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Next, I have found out some more unknown data on material chunks, specifically rendering flags like 'Disable Z-buffer write' and 'Cull none'. These flags are important for single plane meshes (like railings) and (semi-)transparent meshes (like glass). If you are cloning incorrect materials, ingame the models may not be rendered correctly (for instance, railings may suddenly disappear from a certain angle due to culling, or objects behind glass are not rendered at all because they are clipped by the z-buffer). These new flags allow you to modify this behavior as well.
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IIUC, not sure ...
Example, please ...
Quote:
Originally Posted by skwasjer
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OK, Anvart just told me he doesn't know for sure and that it has to be tested further, so I will have to do some tests on this field.
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Value is float (single) ... and may be coeff. of attenuation or Falloff radius ...???
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Alex ®
Moses said: "Don't create yourself an idol"...
Last edited by Anvart; 09-17-08 at 12:32 PM.
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