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Old 02-12-13, 04:02 AM   #42
Pintea
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Join Date: Jan 2010
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Quote:
Originally Posted by Dowly View Post
What about adding few different furniture layouts for some of the larger rooms?
At the start of the level, the game would pick one from 3-5 layouts?
Hi (I'm the programmer ). I thought about generating random missions some time ago, and from an "architectural" standpoint is not really a problem. Like you said, we could have some prefabricated rooms/small layouts that we try to fit coherently into a given space and many other "tricks" done in such situations.

The difficult problem would be generating a coherent gameplay situation, a scenario that actually makes sense, with preferably non-linear flow, and probably Dan can point out more issues here.
But we like a challenging problem so we're probably going to look into it some time in the near future.
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