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Old 04-21-08, 05:06 AM   #20
Barbac
Helmsman
 
Join Date: Jan 2008
Posts: 101
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Quote:
Originally Posted by chris



Notice: I have combined one sound with WeO/WaO order, which I do not use.
WeO/WaO_K/P/S_Marking_nearest_ship > (Diesel engine start)

Table of content
  • Diesel engine start: To start the engines manuell, it was necessary to combine the sound with one the officers orders. WeO/WaO order was the best way, because it allows to overlay the normal engine sound to the start sequence. Also you can start the engines when you are using the snorkel.
  • Rudder electric power steering: Different sounds for port/starboard inclusive evasion maneuver (Double turn port/starboard) and order (Returning to course)
  • Trim pump: When pressing key for dive and setting the new depth manuell on the depth gauge. If you are on silent running, you will only hear the dive planes switches
  • Radar: different electric engines sounds for Radar extend and rotation
  • Recharging batteries
  • Standard propulsion
Addon for XXI
  • Extend dive planes: ChE_K/P/S_Periscope_depth
  • Tube automatic loading system
Of course you can use it for all other typ of u-boats!


To make this mod JSGME compatible, it is necessary to copy the files from folder 1 into the folders 2 –9. Spirit of machines Audioevent Vol. 1.0 was tested with SilentHunter III Patch 1.4b but without warranties of any kind. It is strictly forbidden to use this mod for commercial purposes of any kind.
Credits: Special thanks goes to the modders of „Das Boot“ Sound Mod.


http://hosted.filefront.com/einbecker/
Hi folks,

Do you know about any problem using both Command & Combat Audioevent Vol. 2.0 (already JSGMed)and Spirit of Machines Audioevent Vol. 1.0 when running GWX2.1 ?

Barbac
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