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Old 10-10-10, 06:53 AM   #282
h.sie
Admiral
 
Join Date: Jul 2008
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Quote:
Originally Posted by Magic1111 View Post
Hi h.sie !
When you're planning to upload the V15D?
I think during the next few days. Some long-time stability tests and it's done. Unfortunately my assembler routines for exact measurement of repair-work grew and grew and I feared to lose overview. So I had to make the calculation more simple as follows:

Crew number is still considered for CO2-production and diving-time.

There are now 3 states of the UBoat/Crew which influence CO2 production by a certain factor:

1) Silent Running / Crew rests: Factor 0,7
2) Normal work: Factor 1,0 (default state)
3) Repairs (and indirectly "being hunted", which is correlated with repairs): Factor: 1,5

Different from V15C, it is no more possible to cheat the CO2-calculation.

Until now I was not able to find out how the in-game states (Hunting, being hunted and so on) are coded and stored, so we have to be content with the current model described above.

Maybe in the future I could also consider these in-game states, provided I find them???

And maybe I'll add a random-generated very high CO2-production factor (when batteries damaged heavily and compartment flooded) in order to model battery damage / chloride???

But now I am tired of CO2!!!
h.sie
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