Quote:
Originally Posted by Magic1111
Hi h.sie !
When you're planning to upload the V15D?
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I think during the next few days. Some long-time stability tests and it's done. Unfortunately my assembler routines for exact measurement of repair-work grew and grew and I feared to lose overview. So I had to make the calculation more simple as follows:
Crew number is still considered for CO2-production and diving-time.
There are now 3 states of the UBoat/Crew which influence CO2 production by a certain factor:
1) Silent Running / Crew rests:
Factor 0,7
2) Normal work:
Factor 1,0 (default state)
3) Repairs (and indirectly "being hunted", which is correlated with repairs):
Factor: 1,5
Different from V15C, it is no more possible to cheat the CO2-calculation.
Until now I was not able to find out how the in-game states (Hunting, being hunted and so on) are coded and stored, so we have to be content with the current model described above.
Maybe in the future I could also consider these in-game states, provided I find them???
And maybe I'll add a random-generated very high CO2-production factor (when batteries damaged heavily and compartment flooded) in order to model battery damage / chloride???
But now I am tired of CO2!!!
h.sie