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Old 03-27-09, 01:10 PM   #19
Lieste
Soundman
 
Join Date: Oct 2008
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Depends on what you want from it...

It is much 'easier' to use than SF (or at least the demo version of it). No obscure and complicated 4 different keys to operate a vision block or sight - a standard F1-F4, and occassionally Alt-F1 or Alt-F4 cover all sights for all vehicles, or you can click directly into the sight optic to use it.

Driving is simplified - other crew members can request the driver to move forwards, back or to turn left/right. The commander can click on a destination and instruct the driver to head to it, or routes can be made from the map view. The driver has slightly finer control of speed and a better view of what the hull is doing - the big turrets can completely obscure the hull for the commander of the Leopard 2A5 and M1A1.

Ballistics are fairly well modelled, and the important engagement procedures are presented well - different tanks offer slight variations on the presentation of the same lead and superelevation information, and can handle partial failures of the systems with varying levels of gracefullness.

The important restrictions on operating tanks are covered - limited ammunition supply, only part of which is immediately available, requiring a protracted halt in a safe area to move ammunition into the ready racks. Tanks have thick frontal armour over most of the front (but some weakened areas denying complete immunity), thin armour on the sides and rear - most are not any better protected than a Tiger 1 over most of the flank area. APC/IFV have very little armour at all, so they have to be used with care.


Is it a game? Not really... Is it fun to use? If tanks are interesting, and you don't have objections to modern stuff.. Heck Yes!.

(It is probably only fair to say that I'm a Beta Tester for SB ProPE, so I see it warts and all - hopefully there are a few fewer warts left by the time it reaches you guys...)
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