Thread: [REL] Rockets mod
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Old 01-18-17, 12:10 AM   #120
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
I tried your 100lb bomb in my bombs.dat file...

Well, if you modelled it at the proper scale, it seems that you're right
When I have dimensions and scale drawings available (and in the case of American bombs I have plenty of them), I always do. To the millimeter

Quote:
Originally Posted by Kendras View Post
Interested. Let me know !


Quote:
Originally Posted by Kendras View Post
Indeed. I have also a model of Avenger which is very high poly, and there is absolutely no problem in game with it !
This is a wireframe view of the F4F model I am working on:



You see how simple it is by comparison, and why I fell in love with it

The only con I see so far, is that the UV mapping of the fuselage could have been better, but I didnt want to redo it

Quote:
Originally Posted by Kendras View Post
The only problem : S3D often makes my computer crash when I work on this plane in S3D. And sometimes, the file gets corrupted ...
Try re-importing the model without normals and making its textures external. Doing that might help to some degree
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Last edited by gap; 01-18-17 at 12:19 AM.
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