Quote:
Originally Posted by SteelViking
Using Goblin, load the .GR2 and the .sim. On the scene tree, open up the controllers for the ship itself(first entry on the scene tree list). Then open up render and go to unit_ship, and max speed is under the propulsion group.
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Thanks SV, never used Goblin before. Just ues S3D for the sim files
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I reedited my post above with new info, that will explain the speed discrepency.
So the Liberty travelling at 13Kts is actually correct. The 10kts was the value of one of the clones, also mast heights can differ between clones.
I wonder do the In game models reflect this
If not then the cfg files will nedd to be updated to the parent ships mast height.