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Old 08-19-10, 02:50 PM   #37
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by Magnum View Post
Seems like all values are wrong compared to the real sizes. For example, the most common merchant ship in the game, the Liberty cargo in real life had the following characteristics, quote from wikipedia:

Displacement: 14,245 long tons (14,474 t)[1]
Length: 135 m (441 ft 6 in)
Beam: 17.3 m (56 ft 10.75 in)
Draft: 8.5 m (27 ft 9.25 in)
Speed: 11 to 11.5 knots (20 to 21 km/h)


Compare this with with the .cfg values:

MaxSpeed=10
Length=147
Width=18.1
Mast=24
Draft=5.8
Displacement=7000

Ofc, we all saw this ship running with 12-14kts, so the game takes the values from somewhere else that the sea folder. So.. this is a lost battle.
I wonder if the ship models themselves are accurate in scale to the real deal.
If so then I can use the Liberty Cargo as the base ship to configure my RAOFB Graticule markings. And from there find the ingame ship lenghts for the rest - a lot of work but once the RAOBF is calibrated the work could be spread among many.

Quote:
Originally Posted by SteelViking View Post
The speeds come from the .sim files for the ships.
Again it would just be a case of matching the values between the .sim and .cfg files.
Is it just the speed that the .sim uses SteelViking


EDIT: Just looked at the NLL.sim in the data/sea/NLL/ folder for the Liberty cargo and don't see any reference to speed.
Also these are the valuse in its cfg file.


ClassName=LL
3DModelFileName=data/Sea/NLL/NLL
UnitType=102
MaxSpeed=13
Length=147
Width=18.1
Mast=27.1
Draft=5.8
Displacement=7170

Now the war supplies version is:

ClassName=LLWarSupplies
3DModelFileName=data/Sea/NLL/NLL
UnitType=102
MaxSpeed=11
Length=147
Width=18.1
Mast=24
Draft=5.8
Displacement=7170

while the Large Steamer which is a clone also of the Liberty cargo

ClassName=KLWarSupplies
3DModelFileName=data/Sea/NLL/NLL
UnitType=102
MaxSpeed=10
Length=147
Width=18.1
Mast=24
Draft=5.8
Displacement=7000


Now if your not using my UI then all the ship config files for clones are set to mot show in the recognition manual.
Hence why when targeting a clone you will not get the correct picture with the correct info showing in the rec manual.

Magnum, you can do as I did for your rec man mod. Include all the cfg files and delete the showinrecognitionmanual = False
for all the clones.

Last edited by reaper7; 08-19-10 at 03:06 PM.
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