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Old 02-28-10, 04:12 AM   #7
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
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BUG: No fair-play for multiplayer matches, single and multimission not supported to be more interesing



#1 Signatures.
Many players play in multiplayer in 'fair-paly' clan games.
Just like in SH4, SH5 currently playing as fair play is difficult. If a clan does accept signatures, the player must disconnect from game to turn it off.
Why did the change take place on the main menu?
If someone play multiplayer game, why can not turn on/off during the game?

And gold solution:
Why host cannot determine what conditions are to allowed on the server? For example:
  • All players will be signed off
  • All players will be included in the signatures
  • Depends on player status: SURV = signatures are turn off, KIA = turn on
  • According to individual player settings
... and everyone would be happy.


#2 Unchangable mission for single & multiplayer.
Why one mission can not be played under 1000 different conditions?
Much more interesting missions are the same missions played in various (or random) weather conditions (set the original as default).
For example:
  • Mission Time: night, day, dusk, dawn (4)
  • Wind: none, small, medium, large (4)
  • Weather: none, partially clouds, overcast (3)
  • Fog: none, small, medium, large (4)
  • Precipitation: None, rain, snow (3)
  • Precipitation: solid, variable (strength and time random and changed in time) (2)
The same mission played under about 4x4x3x4x3x2 ... 1000 conditions!
(In fact, a little less conditions: precipitation when ovecast, type of precipitation when precipitation are turned on).

It can be assumed that one single mission has the right to get boring - but if could be played in extremely different conditions (from stormy night with full cloud cover, precipitation, and dense fog to sunny windless day, the visibility excellent) can be played again and again... and player must change his attack style to be successfully.

So a simple solution - why cannot be implemented?
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